//enemy2dmg(integar)
//returns name from enemy number
///*
switch argument0{
case 0: return 0;break;//nothing
case 1: return 1;break;//hell crawler
case 2: return 3;break;//crawler
case 3: return 4;break;//guardian
case 4: return 2;break;//infestor
case 5: return 10;break;//reaper
case 6: return 4;break;//specimen WSS
case 7: return 8;break;//specimen SWSS
case 8: return 5;break;//demon
case 9: return 4;break;//lost soul
case 10: return 5;break;//droideca
}

//*/

